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Guild Wars Nightfall Info

Jerome Wednesday, July 21, 2010
Guild Wars Nightfall 

Guild Wars sequence Players must brawl to clutch backside the night as a nuts sovereign attempts to free an exile god and bring dimness to the continent of Elona. But players won't clash alone.Guild Wars Nightfall introduces original customizable heroes who level up, follow player orders in warfare, and use skills and tackle of the player's choosing. These Heroes will follow the player through savage coasts, earliest monuments, and noxious deserts during an epic story that spans twenty missions and hundreds of quests. And for the last one-on-one challenge, aggressive players can choose to enter the fresh Hero vs. Hero Battles, where they group with a convention team of Heroes and conflict against other players from around the world and their adapted groups of Heroes.




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Legendary Champions Info

Legendary Champions





Legendary Champions is a fancy MMORPG which draws from many sources of society to generate a vast world crammed with heroic characters. Players will supporter themselves with one of two factions and amass an crowd of heroes to support them in alone quests, dungeons, battlegrounds, and further.








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Restless Realms Info

Restless Realms

Restless Realms is a free, browser-based MMORPG with heaps of ransack quests, unique opponents, locations, and player vs. player, head boards, in-game post arrangement, interactive tactical fight, three different courses, skills, perks, and extra.
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Vikings of Thule Info

Vikings of Thule

Vikings of Thule is a informal extremely Multiplayer Online game (MMOG) where participants endeavor to become brawny and valued Viking chiefs in Iceland. The aim is to become one of the 39 powers that be that rule the land and hold a choose on its congress. To achieve this, players need to utilize all their wits and brawn. You’ll have the opening to features your enemies in live, vigorous battles, earn the respect of your faction, control your mass of henchmen and berserkers, buy and market fine items and broken Iceland's mythical beasts, the wights.


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Ace Online Info

Ace Online

Ace Online is a 3D enormous Multiplayer Online action-based PC liberty shooter with a range of PvE and PvP basics to it. It was formerly called Space Cowboys Online (SCO). Players can take off in their own space troop called Gears and be able to participate in Player vs Environment as well as Player vs Player combat. Making of guilds called Brigades in-game will be accessible as well as an assortment of battle Formations to augment when multiple Gears are occupied in warfare together. Players will have the choice of choosing one of two contrasting nations to join, which will directly influence their missions and quests.


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DarkStar One: Broken Alliance Info

Jerome Tuesday, July 20, 2010
DarkStar One: Broken Alliance 

DarkStar One: Broken Alliance fills a very huge annulled. And in spitefulness of its many quirks, this long and available space combat sim does a fine job of doing so, putting you after an upgradable spacecraft and giving you a vast universe to conquer. A need of depth and lots of mission recurrence make the later hours start to drag, and some cringe-worthy voice acting and overly solid cut scenes lend the story some chance campiness. But there's no reason the flaws should weigh too heavily on adventurers eager to save the cosmos by blasting spiteful alien ships into smithereens.

Like the PC version out in 2006, DarkStar One: Broken Alliance puts you in the shoes and ship of Kayron Jarvis, son of a artistic pilot who was killed after an act of ship damage. Like it so often does, vengeance forms the basis of this fiction, though Kayron soon finds himself wrapped up in a political drama in which wait for it the fortune of the galaxy hangs in the balance. The twists and turns of the plan do their part to stir interest, but low decree cut scenes and odd, oft-repeated voice-overs make it hard to take DarkStar One's story critically. The actors portraying the leads aren't so bad, and a few side players come across well, like the energetic, strutting Captain Hornblower. Others, such as the impassive actress performing monotone communication duties at space stations throughout the universe, sound like they scarcely understand what their lines mean. It's easy to think highly of its spunk, but you won't stay glued to the screen on the qualities of this routine space opera.

Providentially, a light role-playing system that lets you raise your ship the ostensible DarkStar One will keep you approaching forward when the story has lost its appeal. You fly about the galaxy looking for artifacts, most of which can be found ruddiness on asteroids, though some are earned as a reward for cathartic systems taken over by nasty space pirates. With enough artifacts, you level up your ship, yielding it more hit points, possibly, or giving you access to the next weapon class. This is also how you augment your catch-all plasma machine, which can be used for an further layer of caring or to produce an electromagnetic flash, among other possibilities.

You push during the galaxy in a first-person viewpoint, collecting artifacts and shelling up something that turns your reticle red when you target it. DarkStar solitary is easy to pick up and play from the get-go because of the instinctive controls that make it simple to select targets of letter, control missile types, grab cargo, and more. You shoot your mounted arsenal with a single trigger, while turrets fire robotically, assuming you have enough energy to power them. As you move from bunch to bunch, you put on access to more weapon types, from ion throb weapons that hurt shields to graviton guns that fire slowly but do a good amount of damage. Its some hours before you feel like your foes are putting up a resist, but a few later encounters force you to keep an eye on your weapon energy and scheme carefully around giant cruisers that would turn you into space dust. Most skirmishes play out more or less the same: you objective the near enemy and pummel it with lasers and spores until it blows up, and then you move on to the next one until the flotilla is gone. Combat is simple and humdrum, but it's super fun to zoom about, zapping Thul drones and Arrack bodyguards, and later enemies mix up their activities, which add a touch of brave and variety.

This inevitability ultimately leads to sameness, due to copy-and-paste side missions that see you doing the same actions over and again. Caption to a waypoint to snoop on an unwary group of conspirators is a nice modify of rapidity, until you grasp the plotters you hear always deliver the same lines and always need to be blown away at the end. Providing support for a cargo vessel is a fun distraction, but every such operation plays out exactly the same as the last one. These side missions are possible, but only to a point: you need money to make sure the DarkStar One has the most up-to-date arms equipped, and these missions are the easiest way to earn credits. Luckily, there are other ways of earning a living in the dark of space, should you find yourself in a furrow. If you believe yourself a space trader, you can buy low at one trade station and sell high at another, and the easy border lets you do so with a least of argument. If you'd rather subvert the law, you can attack cargo ships and pilfer their payload.

The story missions do offer a bit more range, maybe giving you a few wingmen to aid you against a huge cruiser or sending you off to fix a few satellites. The first dire exodus from formula sends you through a run of planetary trenches, taking down turrets and other nasties, which is great fun when you're not fraught with the same mission's troublesome visual delay. Another welcome mission takes place in the inside of a great vessel, and while its fun to steer these tight spaces, the monotonous puzzling level intend dampens the temper a bit. Fortunately, most of DarkStar One's vistas are much more attractive, showcasing colorful starscapes and appealing planets with patterns of light that spot the cities on their surfaces. Its best not to stare too closely at asteroids as you float their surfaces lest you notice the low-res textures and it's a shame every race's trade stations look closely the same, both inside and out. Nonetheless, the game looks nice, and while they tend to bear from some adverse frame-rate jitters, battles are colorful and cool to watch.

You could add a few others criticize to the list of DarkStar One: Broken Alliance's slight problems. The incapacity to drop a side mission in progress can be a real pain if you select one that takes you to a location you haven't yet gaping.
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Red Faction: Armageddon Info


 Red Faction: Armageddon  

Red Faction series where almost everything that is man made can be completely destroyed. Red Faction: Armageddon is a direct continuance to last year's Red Faction: Guerrilla and stars the grandson of Alec Mason and Samanya, Darius Mason. Armageddon looks to keep things fun and destructible, and Jameson Durall, the go ahead level modish at Volition, came by to show up some of the new features, as well as talk about the alien invasion that is swiftly diffusion through the secretive mines.
The presentation, like the one we saw at E3, led us through a ravaged underground enchanting out facility where an plague had been unleashed on the world just three days ago. There's no word on whether or not other colonists have survived, but this meticulous area was besieged with dead bodies and crowded with alien creatures. Darius is in indict of foremost a group of survivors in safety through, hoping to find others that may have escaped the calamity along the way. The swarm is a blood-red vinelike arm that censorship itself around the empty storeroom warehouses. We were told that the invasion in effect leeches everything from the configuration as though it were a food foundation, so your goal is to make positive it doesn't have anything to feed off of by destroying everything.
 Unlike Red Faction: insurrectionary, you shouldn't have any uncertainties about destroying everything in sight; in fact, that's what you're thought to do if you trust to depart behind a safe lane for survivors. An symbol in your radar will indicate which structures need to be taken down. We talked about the new magnet gun that smashes two objects you fire at together in our last preview, and even though we didn't get to see any new weapons this time around, Durall told us about a wonder gun that fires a small black hole. This weapon will suck up and pull everything that is nearby and then fling it outward, causing even more annihilation. The nano forge from the earlier game has been passed down in the family, and now, Darius is also able to use it to refurbish structures. This adds a new component to the gameplay because you can use this device to build your own cover or hunk a path so that the aliens can't follow you. In the demo, Darius blew apart a container, ran inside, and then put it back together to take a split. This new ability enables you to repair buildings you've taken down and bring them down once more to tap over enemies.
 Another thing that the nano forge can do (which we didn't see) is fire off a shock wave that acts as an area attack to disable creatures in your vicinity. This disables them and causes them to fall back, giving you time to focus and pick off one alien at a time. Durall explained that this new feature gives players more options and changes up the gameplay experience. We'll learn more about the other uses of the nano forge another time, as the focus of our demo was on the aliens. The first enemies we encountered were the creepers, which are spider like fast-moving aliens that attack in a pack. The aliens send creepers out as part of the first wave to take out any humans that might get in the way. They have leaping attacks and a ranged spit attack, so even if they aren't very durable, in large numbers, they can be quite annoying. Their role is to neutralize the area so that the disease can continue to spread without having anyone get in the way.
 
The subsequently group we faced were the ravagers, a much superior alien species that stands upright and is more wiliness than the insectlike creepers because it uses the walls and ceilings to its lead. Agile and stronger, ravagers are the defense lines and keep you from destroying what they're trying to construct. These are two of the weakest aliens that you'll meet in the game, and will isn't quite ready yet to reveal other details at this point. Durall gave us a bit of backstory by mentioning that Dr. Capec from the original Red Faction had encountered the same aliens and was performing tests on them. The mutants that resulted from those experiments were what you faced in the original game. These aliens have been hidden underground for a long time now and have only recently awoken. It seems that there's more of an consequence on the story this time around, as THQ is delving into the lore by partnering with the SyFy channel to put together a live action two-hour movie conduct by the time the game ships called Red Faction: Origins. The story will follow Alex Mason's son Jake and take set amid the events in Guerrilla and Armageddon.

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Ninety-Nine Nights N3II Info

Ninety-Nine Nights N3II

N3II: Ninety-Nine Nights may be only the second game in this hack-and-slash series, but it's model so blatantly on the Dynasty Warriors permission that it feels like something we've seen a dozen times before. It also feels hastily put together, with a rotten story that is stained by technical problems, shallow combat, and maddening design choices--and there is no attempt to build on the concepts that it apes from the Dynasty Warriors games. All of this makes N3II a tired, imitative, soul-crushingly deadly experience.

The fancy kingdom of Orphea is in the middle of dark times. The Lord of the Night appeared 92 days ago, and his armies of evil are dispersion across the land. Regrettably, most of Orphea's soldiers are essentially useless, so it falls upon five brave heroes to do the mass of the work, slashing the forces of darkness to bits by the thousands in battles across the land. The story is all archetypal fantasy stuff, and the characters are as unconscious as the plot is unoriginal. It’s a by-the-numbers tale that’s made inferior by the fact that some cut scenes suffer from strict lip-syncing problems.

Initially, the sheer scope of the battles in N3II can be exhilarating. In the first mission, you face enemy soldiers by the hundreds in the quad of a castle while huge flaming stones soar through the sky above. It's a breathtaking fantasy scene until you realize that most of those enemy soldiers aren't fighting for their lives in a powerful battle but are tolerantly milling around just waiting to be cleave in two by a few swings of your blade. They civilly gather around you so that the huge sweeping arcs of your attacks can conveniently mow them to bits, and they're usually fast replaced by many more soldiers. As the warrior Galen, you can string together your attack buttons to perform stylish and impressive combos, and the sight of Galen twirling gracefully around his twin blades slicing through enemies effortlessly--is impressive at first. But it quickly becomes clear that this is all just monotonous buttons mashing, and with some levels that can drag on for the better part of an hour, the biggest challenge is to avoid getting lulled into a trance by the excruciatingly dull action. As you progress, you encounter other characters that subsequently become available until you have five consistent stories to play through. While these characters feel quite different from one another, the combat is as rhythmic and irritating with one of them as it is with any other, so although the sheer brute strength of the hulking Maggni is a nice change from Galen's more graceful technique at first, it rapidly becomes every bit as tedious.

The ostentation and boredom of the combat doesn't mean the game is easy, but the involvedness here isn't the sort that spurs you on to offer a sense of coup when you finally succeed. Rather, the game play and difficulty conspire to beat you into giving in. You'll face off against enemies in such large numbers that your health will get slowly chipped away, and the game is often diabolically stingy with healing items. Some enemy attacks thud you down instantly, and you might get up only to be instantly knock down again, which is a cheap and maddening substitute for actual challenge. There are checkpoints in each level, but they're so spread out that death often means repeating a long draw out of action that wasn't even fun the first time. And you might make it all the way to the end of a level only to find that you need to level up your character before having a fighting chance of defeating the outrageously powerful boss monster. This leaves you with no choice but to quit the level, replay past levels for experience, and then fight your way all the way back to the boss again. Oh, and be warn: The Colosseum level that you can access at any time, which seems designed accurately for fighting enemies and leveling up your characters.

N3II: Ninety-Nine Nights' visuals are most likely its strongest benefit, though that's not saying much. Your characters are thorough and their attacks are striking. The blood of your legions of fallen foes spatters the screen, and the special orb spark techniques you can give a free rein to from time to time be accompanied by some stunning effects. And there are many embellishments to the environments the swirling snowstorms surrounding a castle on a peak, for case that lends the battles a intellect of drama. On the other hand, the fact that the thousands of rank-and-file enemy soldiers you'll slice your way through on each level all look equal saps the sense of awe from these colossal conflicts. There's some exciting orchestral music, though it's often drowned out by the racket of battle. The clash and clang of metal on metal and the other sounds of conflict all suit the action well.

In addition to the single-player story mode, you can team up with a partner and play through a multiplicity of online scenario in which you must survive brandish after wave of spawning foe, fight your way through a confusion, and race to see who can disembowel the most enemies. But the combat is no more capable of provided that an enjoyable multiplayer experience than it is an upright single-player one. The concept of tossing you into massive battles against thousands of enemies is definitely one with the potential to deliver eye-popping display and thrilling action, but N3II fail to make good on this perception.




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Dragon Age: Origins' Leliana Info


Dragon Age: Origins' Leliana

Dragon Age: Origins' Leliana may have seemed sweet enough, but her initially faithful and spiritual behavior masked an unsavory past. In Leliana's Song, the most recent downloadable content released for last year's excellent role-playing game, you explore the bard's dark side and momentary look the circumstances that led her to pledge to the Chantry in Lothering. Valuable storytelling makes this add-on worth a look for fanatical Dragon Age fans, particularly those that experienced Leliana's personal quest in the original game. Unfortunately, you won't find many surprises lurking within this fun but unremarkable adventure. The combat remains agreeable, but because your party is capped at three rather than the usual four members, battles aren't as exciting as they might have been with a larger party. Though some later encounters in an atmospheric niche grant a little variety, you will fend off the usual foes in a number of well-worn environments.

Leliana in Dragon Age: Origins, you may also have met Marjolaine, her past mentor. Marjolaine plays an important role in Leliana's Song, even though she is not a playable character, and her influence over the pretty and easily influenced Leliana is uncomfortably gloomy. The two bards play "the game," a sport of political deception in which faction are pit against each other with a bit of bright information swapping and document planting. Heavy-handed prophesy keeps the plot twists that follow from being particularly shocking, but the strong characterization of the two main players will draw you in nonetheless. Characters are introduced in short montages that take great advantage of Dragon Age's most important theme: blood. Thanks to unbelievable voice acting and a few effective camera angles, Marjolaine's indifferent smarminess will make you squirm, while Leliana's depraved streak is likely to bring a grin to your face. It's too bad that Leliana's Song rounds out your party with forgettable companions that lack a sense of existence and amount to little more than common henchmen.

It's also too bad that you always control a three-member party in Leliana's Song rather than a distinctive four-person team. Dragon Age's combat is fundamentally fun, but it's strongest when you have a full party under your control. The enemies you fight and the areas you do battle in aren't nearly as inspired as those on offer in Awakening, the full expansion released early this year. You move from city streets to interior hallways, thumping up on soldiers, mages, and mabari, followed by more soldiers, mages, and mabari. The predictable environments and enemies make much of this adventure seem plagiaristic, but several sequences inject some much-needed inspiration. A beautiful gleam of light and a intangible voice provide great visual and narrative context to the escape sequence that follows; skirmish against some sinister creatures in a murky creek toward the conclusion are also a welcome change of pace. Sadly, the final boss battle is not nearly as captivating or enjoyable as those from the main game; though it is difficult, so expect to pause the game often as you put your tactical thinking skills through their pace.


Enormous new music is another show up of Dragon Age: Origins - Leliana's Song. The arched tunes you hear during the first hour suit the joyous wickedness of "the game," and serious music enhances the emotional quality of numerous scenes. It's nice to see the Orlesian bard get her due, though the by-the-numbers clashes and controlled party size keep this three-hour slice of downloadable content from hitting dependable high notes. 



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Lord of the Rings Online info

Jerome Monday, July 19, 2010



Turbine Entertainment, have made a a World of Warcraft clone with Middle-earth nomenclature on it and called it a day The Lord of the Rings Online.It is such an accessible experience is bound to draw comparisons to the genre's leading title, but that it's so enjoyable to play is a testament to its great design. Its inventive aspects are peripheral, but they are there, and combined with slick and engaging questing, the package makes for plenty of appealing exploration.

The game is brimming with well-known characters and name-dropping galore, as well as familiar races that should please anyone acquainted with the LOTR universe. Men, dwarves, hobbits, and elves are all represented, along with seven total classes being up for grabs.On the other hand of playing, there is a good variety of gameplay styles from which to choose within those limitations. Classes like the pet-handling lore-master and the stealthy burglar play much differently, and all of them have a role to play within a group of adventurers. Significantly, all of them are viable solo classes as well.

narrative-focused MMOGs like Dungeons & Dragons Online and Asheron's Call 2 under Turbine's belt, it should came as no surprise that a group of story quests thread together your adventures. Completing each one of the rewards you with a high-quality cutscene, and it's in these moments that the license shines most. In your early adventures, it's tough to shake the feeling that you've seen most of these types of quests before in other fantasy RPGs. Once the story quests kick in, though, the immersion factor rises and the world's unique qualities come more clearly into focus.


Lord of the Rings Online doesn't feature the most technically proficient visuals, with occasionally simple geometry and relatively lackluster character models.The game engine Lord of the Rings Online runs smoothly and has few frame-rate jitters on even more modest systems, so performance issues are not likely to stand in the way of your escapades.



The sound design of the game  is even better, starting with a striking and varied soundtrack that transitions seamlessly from one locale to the next. The tribal music that you hear when entering the Old Forest is exciting and bound to get your heart pounding, and the occasional orchestral swooping of Ered Luin is well attuned to the visuals. Voice-overs are top notch as well, though most non-player characters aren't all that chatty anyway. It's harder for an online RPG to distinguish its sound effects, but they are all quite good in The Lord of the Rings Online, from the growls of wargs to the caws of pet ravens.

The greatest asset is that there's simply so much to do. World of Warcraft may be the king of quest-based MMOGs, but The Lord of the Rings Online is no slouch, and in fact, you may find yourself with so much to do that you reach the 40-quest limit in your quest log more often than you would expect.The quests require you to roam about a good deal, which makes for some occasionally leisurely travel but gives exploration types plenty to see. Aside from the story quests, they mostly boil down to the usual go-there-kill-that missions.

The other distinguishing hallmark is monster play. Once your hero character hits level 10, you can create a secondary monster avatar that's already at the maximum level of 50. For better or worse, you can't play as a full-fledged evil character. However, you can create a monster and enter the Ettenmoors, where a separate set of quests and advancement mechanics await you. This is also where The Lord of the Rings Online's main player-versus-player component comes into play, as hero characters at level 40 and higher can head out there and engage the player-controlled monstrosities. It's a fairly clever system, yet at this stage in the game where few hero characters have hit the necessary level, it's hard to say how successful monster play will be in the long run. At the very least, it gives lower-level players a chance to experience high-level PVP and raid content at an early stage.



The Lord of the Rings Online is no exception. Temporary groups are found in the guise of fellowships, while guilds are represented by kinships. Fellowships are necessary for group quest completion, but joining one has its own gameplay reward: fellowship maneuvers. While in combat, you can trigger a fellowship maneuver, which brings up a set of icons on your screen that represent these temporary skills. These skills can be both offensive and defensive, and they come in mighty handy while in the midst of combat. You can also plug in a headset and communicate with your fellowship via voice chat, though it would have been nice to have a kinship voice-chat option.

Gameplay basics like standard combat and crafting are par for the course in the genre. They are streamlined and pleasant enough, but they're missing a certain oomph found in other MMOGs. Crafting skills are combined into groups of three abilities called vocations. You can't pick and choose your skills. Crafted items are relevant right away, often producing better items than those dropped from monsters or earned as quest rewards, and certainly superior to those found at NPC vendors. The fundamental combat is quick and fun, but it sometimes feels as though there is a dearth of new skills and spells to learn as you advance, so gaining levels doesn't always bring as much excitement as you would hope.The Lord of the Rings Online's greatest asset: It's fun to play. And it's not often you can make such an unequivocal statement about an MMOG. It is also incredibly stable, so playing is never a struggle, and you can put all your effort into killing monsters and bashing hobbits rather than fiddling with settings or relogging. 




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Age of Conan: Rise of the Godslayer info

Jerome Friday, July 16, 2010
A brutal and atmospheric dark pearl among fantasy online role-playing games. In the years since, developer Funcom has plugged in most of its gaps, giving the game's first expansion, Rise of the Godslayer, room to shine in its own right. Players between levels 40 and 80 may feel left out in the Frost Swamp, but newer players--and veterans looking to reroll a new character--will enjoy the scenic new lands in the Gateway to Khitai. And if you've reached Age of Conan's level cap and don't mind some tedious grinding, there are plenty of violent pleasures waiting in the new high-level areas. If you've strayed from Age of Conan's blood-smeared trail, Rise of the Godslayer is the reason to return to the service of the Aquilonian king.

The online RPGs typically add a couple of new classes and, perhaps, an increase to the level cap. Age of Conan: Rise of the Godslayer adds neither, though it does feature a new race: the Khitan. Playing the new race doesn't significantly change how the initial 20 levels in Tortage play out, but it does mean once your initial travails on the volcanic isle are over, you start questing in your homeland: Khitai. If you'd rather visit this level 20 to 40 zone--the Gateway to Khitai--with an existing character, you can pay a caravan master to transport you there unharmed. However, unless you're in a hurry, you should offer your services to this needy chap, as you will then perform one of multiple quests as way of payment. Some of these are conventional scenarios, but others tap into the savage beauty that make Conan an explorer's paradise. In one enjoyable scenario, you fend off a besieging kraken from aboard a rocking ship. In a dreamy underwater sequence, undulating visuals give a simple fetch quest a surreal aura. These quests also serve as great introductions to the Gateway's wilds.

The Far East is Khitai's visual and temperamental inspiration. Provided your system is beefy enough to render these lands in their full glory (and, indeed, the game requires a beefy PC), you'll be awed by the scenery. Red poppylike flowers dot the grasslands, and the autumnal hues of certain trees provide a lovely contrast to the craggy mountains in the distance. Once you reach level 80 and can further explore Rise of the Godslayer's new zones, your appreciation will only grow. Somber ambient music (all of it uniformly superb) and deep lighting make Chosain Province's charred villages seem so grim you can practically smell the blood. Sparkling creeks ripple through the northern grasslands, where creatures battle each other when you haven't engaged them in combat yourself. The vistas are vastly different from those you see in Cimmeria and Stygia, but they still capture that special Age of Conan vibe, where pastoral grace competes with the ghastly sight of murdered corpses hanging from gnarled branches.

The combat hasn't strayed from the combo-focused swordplay and sorcery that delight Age of Conan fans, but the expansion offers quality reasons to put your battle skills to good use. Quests are of the usual kind: Kill this many number of things, collect these objects and bring them back, free these prisoners by clicking on them, and so on. Good quest writing gives these quests context and keeps you pushing forward. When a distraught local pleads with you to put the spirits haunting him and his fellow villagers to rest, you sense his desperation. You may feel as evil as the traitorous soldier that asks you to carry out a malevolent task on his behalf. Foes that you and your teammates take on within the Gateway include Hykranian archers, wild yaks, and demonic creatures called the kang zai. There are also fun boss fights in store for you, such as the apelike king lurking high in the cliffs near the great wall.




The players who have reached level 80 also get new lands to explore and dungeons to conquer. These areas look as fertile as those in the Gateway and are populated by numerous factions that make up a web of adversarial philosophies. The death-worshipping Brittle Blade is a band of rogues that value chaos and a clean kill; the opposing Shadows of Jade want order restored so they can carry out their thievery in relative peace. To access faction-specific rewards, you perform duties for their leaders to enhance your standing with the group--but you also draw the ire of the opposing faction by doing so. These rewards might be as simple as great-looking armor, but two of these factions feature quest lines in which you can earn a wolf or tiger mount. The faction system is solid, and in some cases, eloquent character dialogue may get you caught up in the doctrines and faiths that drive these sects. But there's a notable downside to this new content: tedium. You grind repeatable quests ad nauseam until you've risen in stature enough to move to the next set of quests or earn the reward you crave. Chasing down a bunch of escaping prisoners or slicing your way through enemies so you can blow up a bridge is fun the first time. After you've done these missions 10 times, you'll long for more variety and wonder how the populace manages to rebuild that bridge so quickly, over and over again.

 Luckily it helps you to have a lot of these high-level quests are excellent, and many are highly challenging, even when you group with experienced players. Chopping up wolves and taming a motherless cub is simple enough; taking on a giant golem by stabbing at his feet requires a bit more manpower. The best experiences come by way of Rise of the Godslayer's mostly excellent dungeons. The six-man Kang Pagoda dungeon serves as a great introduction to the expansion's challenging delights. The disgusting boss within spews vomit and emits gas, and it's not a simple encounter by any stretch. There are still large-scale encounters, but there's a clear focus on the smaller ones, which means it might take you a lot of time repeating dungeons so you can afford the fancy faction armor you've been eyeing. Fortunately, grouping up and questing in the open world is still fun, thanks to Age of Conan's still-excellent combat, which requires you to stay focused on the proper key presses, lest you waste a good combo. Nothing beats whaling on a crowd of Craterspawn with a friend or two. It's just a pity that the slow pace at which you gain tangible rewards may dampen the spirits of even the 
most bloodthirsty adventurer.

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IPhone Games NFS Shift info

Need for Speed: Shift doesn't feel like an iPhone game. It feels like a slick, fully realized, high-end console game that is just a bit shorter. You know the difference: A good iPhone game sometimes feels like a nice little diversion, while a console game feels more like something you look forward to coming back to--an engrossing experience. If all the cute cartoony animals from the two-stick shooters and $1 diversions that are proliferating in the App Store were chugging down the highway, NFS: Shift would be the roaring Lamborghini that screams past them.


Shift create such deep and nuanced gameplay from the iPhone's simple tilt-to-steer controls? You may have thought only casual racing games would use the iPhone's accelerometer feature to simulate a steering wheel, but Shift's cockpit view and precise tilting controls make you feel like you really are behind the wheel. And the controls become even more impressive once you experiment with the game's different cars, which all have different speed and handling properties. For instance, a tier-one Mazda feels noticeably different from a tier-four Lamborghini.

To win races in Shift, you need to be in driving in shift races,you need to know how to race courses.hift bridges the gap between arcade and simulation racers by providing you with a line indicator on the actual track that shows you the ideal way to drive the course. It even rewards you with experience points if you stay on the line. The line indicator glows red at turns to signal that you should hit the brakes by tapping the screen. It sounds easy in theory, but you'll definitely need these skills as the cars get faster and the turns get steeper.




You can also drift your car to victory in special drifting challenges. Drifting occurs when you apply your emergency brake in a turn to slide your car around a bend diagonally. To initiate a drift, you need to pull your device sharply in the direction of the turn. Your goal is to keep the drift going for as long as possible by keeping your car diagonal with the road. If you turn your car perpendicularly, you'll hit the wall, and if you keep it too straight, you'll barely drift at all. In Shift, drifting is a useful skill that's very, very satisfying once you master it.

Need for Speed: Shift are highly focused. Everything makes you want to go fast. The aggressive, screaming soundtrack will push you to drive fast and think later. The in-game menus for car selection and upgrades work so easily with the touch screen that you'll find yourself speeding through those as well. And, of course, the cars themselves are built for speed, from the retro Dodge Challenger prototype to the powerful Porsche 911 GT2. You may never want to go back to other arcade-style racers with fictionalized cars again.

Then again, the game offers progression in the form of successive racing levels, gameplay-based achievements, and two different sides with which to align yourself. Are you a precise driver or an aggressive driver? Do you like running other drivers into walls or getting around them without a scratch? Interestingly, the game analyzes how you drive and assigns you to one category.

Need for Speed: Shift is a challenging game, but the challenge is enjoyable and rewarding enough to get you to push through it. The game has some minor issues, such as the nitro button occasionally getting stuck and infrequent frame rate slowdowns that may cause you to miss a turn, but the rest of the game is excellent. It's hard to not get caught up in Need for Speed: Shift's exhilarating pace.


 
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