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Red Faction: Armageddon Info

Jerome Tuesday, July 20, 2010

 Red Faction: Armageddon  

Red Faction series where almost everything that is man made can be completely destroyed. Red Faction: Armageddon is a direct continuance to last year's Red Faction: Guerrilla and stars the grandson of Alec Mason and Samanya, Darius Mason. Armageddon looks to keep things fun and destructible, and Jameson Durall, the go ahead level modish at Volition, came by to show up some of the new features, as well as talk about the alien invasion that is swiftly diffusion through the secretive mines.
The presentation, like the one we saw at E3, led us through a ravaged underground enchanting out facility where an plague had been unleashed on the world just three days ago. There's no word on whether or not other colonists have survived, but this meticulous area was besieged with dead bodies and crowded with alien creatures. Darius is in indict of foremost a group of survivors in safety through, hoping to find others that may have escaped the calamity along the way. The swarm is a blood-red vinelike arm that censorship itself around the empty storeroom warehouses. We were told that the invasion in effect leeches everything from the configuration as though it were a food foundation, so your goal is to make positive it doesn't have anything to feed off of by destroying everything.
 Unlike Red Faction: insurrectionary, you shouldn't have any uncertainties about destroying everything in sight; in fact, that's what you're thought to do if you trust to depart behind a safe lane for survivors. An symbol in your radar will indicate which structures need to be taken down. We talked about the new magnet gun that smashes two objects you fire at together in our last preview, and even though we didn't get to see any new weapons this time around, Durall told us about a wonder gun that fires a small black hole. This weapon will suck up and pull everything that is nearby and then fling it outward, causing even more annihilation. The nano forge from the earlier game has been passed down in the family, and now, Darius is also able to use it to refurbish structures. This adds a new component to the gameplay because you can use this device to build your own cover or hunk a path so that the aliens can't follow you. In the demo, Darius blew apart a container, ran inside, and then put it back together to take a split. This new ability enables you to repair buildings you've taken down and bring them down once more to tap over enemies.
 Another thing that the nano forge can do (which we didn't see) is fire off a shock wave that acts as an area attack to disable creatures in your vicinity. This disables them and causes them to fall back, giving you time to focus and pick off one alien at a time. Durall explained that this new feature gives players more options and changes up the gameplay experience. We'll learn more about the other uses of the nano forge another time, as the focus of our demo was on the aliens. The first enemies we encountered were the creepers, which are spider like fast-moving aliens that attack in a pack. The aliens send creepers out as part of the first wave to take out any humans that might get in the way. They have leaping attacks and a ranged spit attack, so even if they aren't very durable, in large numbers, they can be quite annoying. Their role is to neutralize the area so that the disease can continue to spread without having anyone get in the way.
 
The subsequently group we faced were the ravagers, a much superior alien species that stands upright and is more wiliness than the insectlike creepers because it uses the walls and ceilings to its lead. Agile and stronger, ravagers are the defense lines and keep you from destroying what they're trying to construct. These are two of the weakest aliens that you'll meet in the game, and will isn't quite ready yet to reveal other details at this point. Durall gave us a bit of backstory by mentioning that Dr. Capec from the original Red Faction had encountered the same aliens and was performing tests on them. The mutants that resulted from those experiments were what you faced in the original game. These aliens have been hidden underground for a long time now and have only recently awoken. It seems that there's more of an consequence on the story this time around, as THQ is delving into the lore by partnering with the SyFy channel to put together a live action two-hour movie conduct by the time the game ships called Red Faction: Origins. The story will follow Alex Mason's son Jake and take set amid the events in Guerrilla and Armageddon.

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